hi, I have some big and complicated patches that runs smooth on my computer, but when i run them in old computers the resulting sound became "glitched" . In old computers the sound is not clear and crystal anymore , it become all distorted and with little holes of silence and the tempo also changes. I been trying to record this effect creating a soundfile using writesf~ but this glitch doesn't let me to record anything, the resulting soundfile always appear empty with silence.
Do anybody have experienced this effect? Do anybody have an idea how to recreate this effect in pd?
On 28/09/14 09:31, Ronni Montoya wrote:
I been trying to record this effect creating a soundfile using writesf~ but this glitch doesn't let me to record anything, the resulting soundfile always appear empty with silence.
you could record the audio output of the old computer by plugging it's audio output into your new computer's audio input.
Simon
Quoting Ronni Montoya ronni.montoya@gmail.com:
Do anybody have experienced this effect? Do anybody have an idea how to recreate this effect in pd?
the joys of naive glitch :-)
most likely the "glitch effect" is simply your computer running out of
CPU-cycles and thus creating artefacts.
if your new computer has more CPU-cycles to give away, then it will
not run out of them as soon, thus not producing those artefacts.
those artefacts will change, whenver you change something on your
system (change *some* hardware; change *some* software; move the
computer; play at full moon)
so simon's suggestion is probably the best you can do.
if the CPU-load is the only factor governing the glitches, you could
also get a *similar* effect, by keeping your CPUs busy for "just the
right amount".
i've once written a [cpueater] abstraction (should be available
somewhere on the web), that would burn idle cycles up to a given
percentage. you might have luck with it (but most likely not).
fgmasdr IOhannes
What about "buffer override?" There's an object/patch called buffery~ that I've seen before that can create the effect I believe you are looking for.
http://forum.pdpatchrepo.info/topic/1758/buffery-a-cheap-vanilla-pd-buffer-o...
Cheers, MD
-- Marcus D'Camp
On Sun, Sep 28, 2014 at 12:26 AM, zmoelnig@iem.at wrote:
Quoting Ronni Montoya ronni.montoya@gmail.com:
Do anybody have experienced this effect? Do anybody have an idea how to recreate this effect in pd?
the joys of naive glitch :-) most likely the "glitch effect" is simply your computer running out of CPU-cycles and thus creating artefacts. if your new computer has more CPU-cycles to give away, then it will not run out of them as soon, thus not producing those artefacts. those artefacts will change, whenver you change something on your system (change *some* hardware; change *some* software; move the computer; play at full moon)
so simon's suggestion is probably the best you can do.
if the CPU-load is the only factor governing the glitches, you could also get a *similar* effect, by keeping your CPUs busy for "just the right amount".
i've once written a [cpueater] abstraction (should be available somewhere on the web), that would burn idle cycles up to a given percentage. you might have luck with it (but most likely not).
fgmasdr IOhannes
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