Hi,
I'm working on a new patch that uses OSC. I've been using OSCX so far, but then I came accross a page on pdpedia that claims OSCX is no longer maintained, and that I should use mrpeach's objects instead. SVN history seems to confirm this, but then OSCX worksforme, is well documented, and there are plenty of examples. So, I don't want to step on anybody's toes, but what is the right choice for a new project? The alternative, to build an abstraction layer, would mean a lot of extra work. mrpeach are you there?
alvarito
Alvaro wrote:
Hi,
I'm working on a new patch that uses OSC. I've been using OSCX so far, but then I came accross a page on pdpedia that claims OSCX is no longer maintained, and that I should use mrpeach's objects instead. SVN history seems to confirm this, but then OSCX worksforme, is well documented, and there are plenty of examples. So, I don't want to step on anybody's toes, but what is the right choice for a new project? The alternative, to build an abstraction layer, would mean a lot of extra work. mrpeach are you there?
Well you can use whatever you like. OSCX is probably easier for basic stuff. The mrpeach versions also allow you to force the type of each argument, route dynamically, use timestamps, broadcast, and send OSC over TCP or serial instead of UDP.
Martin
I'd use the mrpeach objects. oscx is much more limited and
unmaintained, unless you want to maintain it :)
.hc
On Mar 25, 2009, at 8:15 AM, Alvaro wrote:
Hi,
I'm working on a new patch that uses OSC. I've been using OSCX so
far, but then I came accross a page on pdpedia that claims OSCX is no longer maintained, and that I should use
mrpeach's objects instead. SVN history seems to confirm this, but
then OSCX worksforme, is well documented, and there are plenty of
examples. So, I don't want to step on anybody's toes, but what is the right
choice for a new project? The alternative, to build an abstraction
layer, would mean a lot of extra work. mrpeach are you there?alvarito
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