I recently worked a on a project where we wrote a custom OSC Android app that sent control data to the patch and an app called SoundWire that received audio on the phone and ran in the background. All communication was over a WiFi network we setup. Latency did obviously exist but it was manageable.
The audio server app runs on Linux and Windows (no OSX unfortunately) and can have multiple devices connected to it. http://georgielabs.99k.org/SoundWireHelp.html
I'd be happy to share more details if required.
yes please! that sounds perfect. i mainly need to know to bit that serves up the audio at low latencies. ive got the icecast server stuff working wirelessly to multiple devices but the latency is killing me (10-5 sec). would it be possible to use your server directly to the browser? currently, i simply need a low latency stereo audio instance to come on when they log into my network. that is it (for now) i have alot of other things i want to build around it, but i really need to know
so far, i have investigated web audio api and just started digging into the idea of feeding the audio feed as a data dump so i can at least see that it is transmitting anything-garbage-to the browser, then i can figure out how to deal with it after that is sorted. i am playing with netsend~ right now with mixed results (server connection issues). any insight is much appreciated.
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