Hi everyone,
Marius and I got pdlua and luagl working on ppc and intel in OSX at
Polytech today.
pdlua is included in the latest extended builds since 0.40.3 made by
hans-christoph steiner.
Then you need some libraries from this site:
http://www.algonet.se/~afb/lua/
Specifically luaglut 0.5 which is downloadable here:
http://www.algonet.se/~afb/lua/luaglut-0.5.sit
Put the following files from the luaglut-0.5.sit in the following
location:
Files:
luagl luagl.bundle luagl.lua
Put into:
/sw/lib/lua/5.1/
have fun!
(())_n - http://eyescratch.tk
hi, ew ended up using this compiled version instead of getting wesleys opengl.so to run, which looked more recent? also, a lot of new questions came up; jit.gl.lua for example benefits from the fact to mix opengl calls with jitter objects. is this possible with pdlua too (to instantiate gem objects from within the lua script?), I also have to figure out most basic stuff like how to bind textures... marius.
(())_n wrote:
Hi everyone,
Marius and I got pdlua and luagl working on ppc and intel in OSX at
Polytech today.pdlua is included in the latest extended builds since 0.40.3 made by
hans-christoph steiner.Then you need some libraries from this site:
http://www.algonet.se/~afb/lua/
Specifically luaglut 0.5 which is downloadable here:
http://www.algonet.se/~afb/lua/luaglut-0.5.sit
Put the following files from the luaglut-0.5.sit in the following
location:Files:
luagl luagl.bundle luagl.lua
Put into:
/sw/lib/lua/5.1/
have fun!
(())_n - http://eyescratch.tk
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