Dear all
A student at the uni here has ported for the DAW Reaper, very popular amongst this group I think, some of the Fluid Corpus Manipulation’s first toolbox for sound decomposition. It might interest some of you, either as a gateway to the Max/SuperCollider/PureData objects, or the command line versions… but I have to say I use them all the time, they are a fantastic extension even when one is fluent with their creative coding version.
I hope you enjoy!
pa
Hi everyone, I've been working on a project, ReaCoMa (https://www.reacoma.xyz) that ports the wonderful FluCoMa Max objects (https://www.flucoma.org) into REAPER. The tools themselves open up pathways for new methods of sound exploration and fluid decomposition. Currently there are algorithms for:
- Non-negative matrix factorisation (blind source separation)
- Harmonic percussive source separation
- Transient extraction
- Sinusoidal resynthesis
- Novelty slicing
- Two amplitude slicers
- Transient slicing
- Spectral slicing
and more to come with the continued development of the FluCoMa toolboxes.
I wanted to be able to prototype workflows in Max and then apply them as creative sound design or post-production techniques inside REAPER which motivated me to start the project in the first place. ReaCoMa might also act as a gateway drug to the Max tools if you're a DAW first type of person. What I hope to do by sharing the project here is to bridge both of these workflows and create some cross pollination between the various people that sit in each camp. I've also started to issue tutorials for ReaCoMa which cover a number of topics including installation, usage and detailed insight into the algorithms which could function as a useful resource if you're interested more generally in this area.
If you're interested and not sure where to start there are two options:
Tutorial Series -> https://www.youtube.com/watch?list=PLCQRw62RgghbsZgsA98lLkOwjBSs4yc9T&v=...
www.reacoma.xyz
Thanks everyone and any questions are welcome here or at my e-mail james.bradbury@hud.ac.uk