Dear PD fans,
i'm very glad to announce you an event that will certainly change the face of earth. For the first time ever a Pure Data demo online contest is organized.
Right now this mail is just an announce preview as the official start will occur in the upcoming week.
Everyone is encouraged to participate, no winners, just a friendly gathering of compos patchers. Once all the patches are received they will be published by goto10 (tempsite@: http://goto10.org) an .fr non-profit org dedicated to digital arts support.
To participate you just have to follow a couple of rules (hey it's a compo contest ^^).
feel free to mail me if you have any questions official announce mail + Gem flyer available soon. if you only make audio patches and want to participate, it should not be hard to find someone for the visual part on the pd-list ;)
+! aym3ric.
<snip>
HI list, sounds like a cool project.
feel free to mail me if you have any questions official announce mail + Gem flyer available soon. if you only make audio patches and want to participate, it should not be hard to find someone for the visual part on the pd-list ;)
If any visual kids wanna hook up with me pls drop me an email: woldhek@xs4all.nl
Cheers Anton
Hallo,
aymeric was like:
To participate you just have to follow a couple of rules (hey it's a compo contest ^^).
- patch type : fully automated/scheduled/generative NO INTERACTION
No problem.
- content : audio AND video (choose your favourite weapon PDP/PiDiP, Gem, Framestein, GridFlow)
Who needs bloated extensions?
- size : patch(es) + extra material must NOT exceed 128kB
Eeeasy.
- externals : ONLY the ones from CVS
Who needs externals?
I hope, attached patch fulfils all rules.
It's non-interactive, has sound and video, is really small and doesn't use a single external or library.
(Actually this is not meant as a real, serious submission... ;)
Frank Barknecht _ ______footils.org__
hahaha :)
jesus ... that's great frank ! you damn freak ... if you don't mind i take it as a submission :)
On Mon, Aug 30, 2004 at 04:13:00PM +0200, Frank Barknecht wrote :
Hallo,
aymeric was like:
To participate you just have to follow a couple of rules (hey it's a compo contest ^^).
- patch type : fully automated/scheduled/generative NO INTERACTION
No problem.
- content : audio AND video (choose your favourite weapon PDP/PiDiP, Gem, Framestein, GridFlow)
Who needs bloated extensions?
- size : patch(es) + extra material must NOT exceed 128kB
Eeeasy.
- externals : ONLY the ones from CVS
Who needs externals?
I hope, attached patch fulfils all rules.
It's non-interactive, has sound and video, is really small and doesn't use a single external or library.
(Actually this is not meant as a real, serious submission... ;)
Ciao
Frank Barknecht _ ______footils.org__
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#X connect 4 0 9 0; #X connect 5 0 4 1; #X connect 6 0 5 1; #X connect 7 0 13 0; #X connect 8 0 7 0; #X connect 9 0 10 0; #X connect 9 1 2 0; #X connect 10 0 7 0; #X connect 10 0 4 1; #X connect 10 0 2 0; #X connect 12 0 8 0; #X connect 12 1 28 0; #X connect 12 1 29 0; #X connect 13 0 23 0; #X connect 13 1 4 0; #X connect 14 0 15 1; #X connect 15 0 16 0; #X connect 17 0 26 0; #X connect 18 0 2 1; #X connect 22 0 12 0; #X connect 23 0 15 0; #X connect 24 0 25 0; #X connect 25 0 23 1; #X connect 26 0 21 0; #X connect 27 0 28 1; #X connect 28 0 11 0; #X connect 30 0 1 0; #X restore 62 510 pd jump; #N canvas 506 213 1050 775 move 0; #X obj 224 175 keyname; #X obj 228 210 pack 0 s; #X obj 230 263 symbol; #X obj 133 412 f 0; #X obj 129 572 s x; #X obj 230 289 select Left Right; #X msg 76 449 0; #X obj 230 238 route 1 0; #X obj 147 161 inlet; #X obj 231 401 line 10; #X obj 380 267 symbol; #X obj 374 301 select Left Right; #X obj 106 215 metro 10; #X obj 187 335 * -1; #X obj 244 367 f 5; #X obj 211 370 f -5; #X obj 172 307 r speed; #X obj 466 347 r speed; #X obj 472 373 * 10; #X floatatom 238 450 10 0 0 0 - - -; #X msg 220 487 599; #X obj 154 523 moses 600; #X obj 169 410 + 0; #X obj 357 118 r leftright; #X obj 356 145 unpack 0 s; #X obj 362 347 pack 0 5; #X obj 133 477 moses 1; #X connect 0 0 1 0; #X connect 0 1 1 1; #X connect 1 0 7 0; #X connect 2 0 5 0; #X connect 3 0 19 0; #X connect 3 0 22 0; #X connect 3 0 26 0; #X connect 5 0 15 0; #X connect 5 1 14 0; #X connect 6 0 22 0; #X connect 7 0 2 0; #X connect 7 1 10 0; #X connect 8 0 12 0; #X connect 9 0 22 1; #X connect 10 0 11 0; #X connect 11 0 25 0; #X connect 11 1 25 0; #X connect 12 0 3 0; #X connect 13 0 15 1; #X connect 14 0 9 0; #X connect 15 0 9 0; #X connect 16 0 13 0; #X connect 16 0 14 1; #X connect 17 0 18 0; #X connect 18 0 25 1; #X connect 20 0 22 0; #X connect 21 0 4 0; #X connect 21 1 20 0; #X connect 22 0 3 1; #X connect 23 0 24 0; #X connect 24 0 1 0; #X connect 24 1 1 1; #X connect 25 0 9 0; #X connect 26 0 6 0; #X connect 26 1 21 0; 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#X obj 462 735 s gravity; #X obj 569 595 vsl 15 128 0 20 0 0 empty empty empty 0 -8 0 8 -262144 -1 -1 3600 1; #X obj 568 738 s setvel; #X obj 139 589 r x; #X obj 121 486 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X obj 638 630 hsl 128 15 0 20 0 0 empty empty empty -2 -6 0 8 -262144 -1 -1 4600 1; #X obj 636 663 s speed; #X msg 291 542 200; #X msg 627 715 7.24409; #X msg 627 687 set $1; #X msg 546 786 5.66929; #X msg 546 758 set $1; #X msg 403 782 -0.182283; #X msg 405 730 set $1; #X obj 446 758 loadbang; #X obj 682 686 loadbang; #X obj 137 649 f; #X text 204 39 Use "Space" , "Left" and "Right" to move Joe!; #X msg 348 546 200; #N canvas 360 400 450 300 m 0; #X obj 125 92 struct m float y; #X restore 610 516 pd m; #N canvas 0 0 450 300 back 0; #X obj 73 49 struct back float y array ms m float color; #X obj 79 130 plot ms color 2 0 200 30; #X restore 609 541 pd back; #N canvas 197 0 945 849 paintbg 0; #X obj 767 371 pointer; #X msg 768 343 traverse pd-paint , bang; #X obj 708 432 append back y; #X obj 596 475 setsize back ms; #X msg 689 389 10; #X obj 345 401 pointer back; #X msg 344 363 traverse pd-paint , next; #X obj 181 511 element back ms; #X obj 240 643 get m y; #X obj 248 755 set m y; #X obj 304 655 pointer; #X obj 211 356 i 0; #X obj 247 356 + 1; #X obj 175 257 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 232 324 0; #X msg 589 404 21; #X obj 131 373 until; #X msg 138 350 21; #X obj 143 323 t b b; #X floatatom 240 266 5 0 0 0 - - -; #X msg 588 261 bang; #X obj 600 289 t b b b b; #X obj 425 549 element back ms; #X obj 181 534 t b p p; #X obj 200 469 moses 20; #X obj 417 572 t b b p; #X obj 587 230 r paint-bg; #X obj 176 215 inlet; #N canvas 256 61 817 873 more 0; #X obj 345 401 pointer back; #X obj 181 511 element back ms; #X obj 240 643 get m y; #X obj 248 755 set m y; #X obj 304 655 pointer; #X obj 211 356 i 0; #X obj 247 356 + 1; #X obj 175 257 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 232 324 0; #X obj 131 373 until; #X msg 138 350 21; 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#X connect 16 0 4 0; #X connect 16 1 26 0; #X connect 16 2 4 1; #X connect 17 0 21 2; #X connect 18 0 17 0; #X connect 19 0 20 0; #X connect 21 0 20 1; #X connect 22 0 24 0; #X connect 23 0 0 0; #X connect 24 0 23 0; #X connect 24 1 19 0; #X connect 24 2 31 0; #X connect 24 3 30 0; #X connect 24 4 18 0; #X connect 25 0 29 0; #X connect 26 0 27 0; #X connect 27 0 28 0; #X connect 28 0 3 0; #X connect 29 0 11 0; #X connect 30 0 21 1; #X connect 31 0 21 0; #X restore 195 243 pd more; #X obj 380 661 random 10; #X obj 398 704 * 5; #X obj 171 288 metro 200; #X obj 374 737 - 90; #X connect 0 0 2 1; #X connect 1 0 0 0; #X connect 2 0 3 1; #X connect 4 0 2 0; #X connect 5 0 7 1; #X connect 5 0 22 1; #X connect 6 0 5 0; #X connect 7 0 23 0; #X connect 8 0 9 0; #X connect 10 0 9 1; #X connect 11 0 12 0; #X connect 11 0 24 0; #X connect 12 0 11 1; #X connect 13 0 31 0; #X connect 14 0 11 1; #X connect 15 0 3 0; #X connect 16 0 11 0; #X connect 17 0 16 0; #X connect 18 0 17 0; #X connect 18 1 14 0; 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#X connect 4 0 5 2; #X connect 5 0 7 2; #X connect 6 0 4 0; #X connect 9 0 35 0; #X connect 10 0 29 0; #X connect 10 1 7 1; #X connect 11 0 0 0; #X connect 12 0 13 0; #X connect 12 0 26 0; #X connect 14 0 15 0; #X connect 14 0 24 0; #X connect 16 0 29 0; #X connect 16 0 52 0; #X connect 17 0 1 0; #X connect 18 0 19 0; #X connect 18 0 22 0; #X connect 20 0 5 0; #X connect 21 0 18 0; #X connect 22 0 21 0; #X connect 23 0 14 0; #X connect 24 0 23 0; #X connect 25 0 12 0; #X connect 26 0 25 0; #X connect 27 0 25 0; #X connect 27 0 23 0; #X connect 28 0 21 0; #X connect 29 0 7 0; #X connect 31 0 5 1; #X connect 35 0 36 0; #X connect 35 1 20 0; #X connect 35 2 31 0; #X connect 35 3 6 0; #X connect 35 4 8 0; #X connect 37 0 34 0; #X connect 38 0 9 0; #X connect 38 0 54 0; #X connect 40 0 49 0; #X connect 40 0 49 1; #X connect 41 0 45 0; #X connect 42 0 46 0; #X connect 43 0 48 0; #X connect 44 0 40 1; #X connect 45 0 40 0; #X connect 46 0 41 0; #X connect 47 0 42 0; #X connect 48 0 44 0; #X connect 51 0 50 0;
Hallo, Aymeric hat gesagt: // Aymeric wrote:
hahaha :)
jesus ... that's great frank ! you damn freak ... if you don't mind i take it as a submission :)
Okay, you got me. I might send you a cleaned up version later.
Frank Barknecht _ ______footils.org__