Hey All
I'm looking into some live sampling work with direct visualization in Gem. I'm just wondering if there's a way to use the waveform of a sample (I.E. What you see in an array containing audio) as an object in gem.
The only way I can think of doing it is taking a screen shot of an array, saving that to a file and using that as a texture. This way isn't particularly adaptable, however, as I'd need to go through the process for any new sample.
Any Ideas?
Thanks
Andrew
_________________________________________________________________
Tell us your greatest, weirdest and funniest Hotmail stories
http://clk.atdmt.com/UKM/go/195013117/direct/01/
Hi Andrew,
I know this got discussed, using the [curve] GEM object I think, a few years ago here... it might have been someone who was working with my Particlechamber, even. Problem is, I can't remember who it was. I think searching the archive with the same keywords as your subject line should turn it up though... HTH!
D.
Andrew Faraday wrote:
Hey All
I'm looking into some live sampling work with direct visualization in Gem. I'm just wondering if there's a way to use the waveform of a sample (I.E. What you see in an array containing audio) as an object in gem.
The only way I can think of doing it is taking a screen shot of an array, saving that to a file and using that as a texture. This way isn't particularly adaptable, however, as I'd need to go through the process for any new sample.
hi Andrew, I remember a discussion about this in the board - someone buit this based on [curve] I think. Also I know of a pdmtl abstraction which uses gl primitives for displaying the waveform, which is a bit faster than using curve (at least I think so) it's pdmtl/gems.scope~-help.pd
regards, Martin
Andrew Faraday wrote:
Hey All
I'm looking into some live sampling work with direct visualization in Gem. I'm just wondering if there's a way to use the waveform of a sample (I.E. What you see in an array containing audio) as an object in gem.
The only way I can think of doing it is taking a screen shot of an array, saving that to a file and using that as a texture. This way isn't particularly adaptable, however, as I'd need to go through the process for any new sample.
Any Ideas?
Thanks
Andrew
We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now http://clk.atdmt.com/UKM/go/195013117/direct/01/
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
I