On Thu, 20 Mar 2008 19:18:21 -0500 "Mike McGonagle" mjmogo@gmail.com wrote:
By the way, if you are looking for a Proof Reader, I would be more than happy to offer my services...
Mike, I'd certainly appreciate another set of eyes. Breaking up the text into sections for those with particular expertise is the plan. Everyone will be mentioned in the acknowledgements (many of you already are :)
Editorial help I would welcome covers;
Psychoacoustics chapters
Physics and acoustics chapters
Puredata chapters
Individual practical exercises
Currently Frank is helping me with (3), though others are very welcome.
The book is not on "Puredata", it is on "Sound Design", but uses Pd (very heavily) as a vehicle to teach the subject. It's a practical textbook. I often use Olson, Cook, Puckette and Benson as references for students to go and find more depth.
So, I don't think there will be a section on external building Mike, not in this edition, but thanks for the good idea!
The level it's pitched at is really "friendly" and also a bit application agnostic with occasional nods to Max, Csound etc, and principles being the main focus. Towards the end it branches into applications like games audio engines, computer animation soundtracks and interactive installations.
Truth be told I've been working like a slave on it and had to miss this years LAC to keep the pace on. A large part of it will be released to the community of course, with some chapters held back for the dead tree version.
What I really want to see, so that I can be sure of the _practical_ value to 2nd and 3rd year Mus tech/Comp sound students is that the practicals work. I've thought these through intensely and tried to maintain an excellent standard, thinking about order, pre-requisite concepts, time to complete practicals and their part in a larger context of teaching digital sound. Most encouragingly course leaders who've had a peep say they will use and recommend the text. It really is written with the student in mind, to have as a companion for a final years work in digital sound.
If else anyone who uses Pd to teach wants to try going through the practicals in order (beware there are about 30 in 5 categories, idiophonics and dynamics, natural forces, man made objects, lifeforms and abstract sound objects.) then I can send them over one at a time. Folding in changes, freezing and version control is my big headache now, so I want to keep rather precious control over who has what and how I check the changes back in etc.
Cheers all!
Andy