Hi List,
Does anyone know of any examples of using Lua with Gem in anyway? I'm interested in exploring the potential in using these two together-any start tips most welcome.
Thanks
On 18/03/12 14:13, ALAN BROOKER wrote:
Does anyone know of any examples of using Lua with Gem in anyway?
Attached example uses a custom particle system in Lua that also keeps track of various parameters for a GLSL shader.
Rather undocumented/hacky and might not work on any machine but mine... usual "NO WARRANTY" warning goes here...
If you want to see how it should look after it fails to run on your machine: http://claudiusmaximus.goto10.org/v/gears/2012-01-14_gear_chain_v1.ogv (36MB)
Claude
On Mar 19, 2012, at 6:02 AM, Claude Heiland-Allen wrote:
On 18/03/12 14:13, ALAN BROOKER wrote:
Does anyone know of any examples of using Lua with Gem in anyway?
Attached example uses a custom particle system in Lua that also keeps track of various parameters for a GLSL shader.
Rather undocumented/hacky and might not work on any machine but mine... usual "NO WARRANTY" warning goes here...
If you want to see how it should look after it fails to run on your machine: http://claudiusmaximus.goto10.org/v/gears/2012-01-14_gear_chain_v1.ogv (36MB)
It just worked for me on Pd-extended 0.43. Nice piece.
.hc
I spent 33 years and four months in active military service and during that period I spent most of my time as a high class muscle man for Big Business, for Wall Street and the bankers. - General Smedley Butler
That is really nice Claude.
-----Original Message----- From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf Of Claude Heiland-Allen Sent: Monday, March 19, 2012 6:02 AM To: pd-list@iem.at Subject: Re: [PD] pdlua + Gem-any examples/tips?
On 18/03/12 14:13, ALAN BROOKER wrote:
Does anyone know of any examples of using Lua with Gem in anyway?
Attached example uses a custom particle system in Lua that also keeps track of various parameters for a GLSL shader.
Rather undocumented/hacky and might not work on any machine but mine... usual "NO WARRANTY" warning goes here...
If you want to see how it should look after it fails to run on your machine: http://claudiusmaximus.goto10.org/v/gears/2012-01-14_gear_chain_v1.ogv (36MB)
Claude
Hi Claude
Hey much thanks for the patch- lovely stuff- Im going to hack away and learn a few things---can I ask where did you get the frag shader from? Thanks again On Mon, Mar 19, 2012 at 2:38 PM, Pagano, Patrick pat@digitalworlds.ufl.edu wrote:
That is really nice Claude.
-----Original Message----- From: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] On Behalf Of Claude Heiland-Allen Sent: Monday, March 19, 2012 6:02 AM To: pd-list@iem.at Subject: Re: [PD] pdlua + Gem-any examples/tips?
On 18/03/12 14:13, ALAN BROOKER wrote:
Does anyone know of any examples of using Lua with Gem in anyway?
Attached example uses a custom particle system in Lua that also keeps track of various parameters for a GLSL shader.
Rather undocumented/hacky and might not work on any machine but mine... usual "NO WARRANTY" warning goes here...
If you want to see how it should look after it fails to run on your machine: http://claudiusmaximus.goto10.org/v/gears/2012-01-14_gear_chain_v1.ogv (36MB)
Claude
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