hey,
it seems the latest gem version for windows is from 09/2006 (found on gem.iem.at/release and also included in pd-extended)? I tried some of my shader programs and gem crashed. the mac version is from july 2007 and works (although that version has some other issues (wrong colors...) and atm I cannot test the latest autobuilds).
I think some changes were made since 2006, so it would be nice to see a newer windows version. Are there newer gem binaries for windows?
marius.
ok, I just saw that pd-extended has a gem version from 12/2006. still, loading a shader (fragment or vertex) crashes Pd... marius.
2007/10/24, marius schebella marius.schebella@gmail.com:
hey,
it seems the latest gem version for windows is from 09/2006 (found on gem.iem.at/release and also included in pd-extended)? I tried some of my shader programs and gem crashed. the mac version is from july 2007 and works (although that version has some other issues (wrong colors...) and atm I cannot test the latest autobuilds).
I think some changes were made since 2006, so it would be nice to see a newer windows version. Are there newer gem binaries for windows?
marius.
Yeah, the Gem in Pd-extended/Windows is still a binary, it's not
built from source every night... It would be nice if it was, that
means porting the Gem build to MinGW. I think porting the ./
configure stuff to MinGW shouldn't be hard. A bunch of extra libs
will probably have to be compiled under MinGW as well.
.hc
On Oct 24, 2007, at 5:09 PM, marius schebella wrote:
ok, I just saw that pd-extended has a gem version from 12/2006. still, loading a shader (fragment or vertex) crashes Pd... marius.
2007/10/24, marius schebella marius.schebella@gmail.com:
hey,
it seems the latest gem version for windows is from 09/2006 (found on gem.iem.at/release and also included in pd-extended)? I tried some of my shader programs and gem crashed. the mac
version is from july 2007 and works (although that version has some other issues (wrong colors...) and atm I cannot test the latest autobuilds).I think some changes were made since 2006, so it would be nice to
see a newer windows version. Are there newer gem binaries for windows?marius.
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marius schebella wrote:
ok, I just saw that pd-extended has a gem version from 12/2006. still, loading a shader (fragment or vertex) crashes Pd... marius.
does your card and/or driver support shaders? the Gem-binary for windows is somewhat optimistic as to which things are supported (it assumes everything), but does not necessarily check whether this is actually true, resulting eventually in pointer corruption (leading to crashes). i am pretty sure that this is your problem.
fgmasdr. IOhannes
My card is a NVIDIA GeForce 6600. I don't think that this card has no shader support. according to http://www.nvidia.com/object/geforce6_techspecs.html it has full openGL support including 2.0. the patch I tried to run is here http://www.parasitaere-kapazitaeten.net/files/videomix.zip marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
ok, I just saw that pd-extended has a gem version from 12/2006. still, loading a shader (fragment or vertex) crashes Pd... marius.
does your card and/or driver support shaders? the Gem-binary for windows is somewhat optimistic as to which things are supported (it assumes everything), but does not necessarily check whether this is actually true, resulting eventually in pointer corruption (leading to crashes). i am pretty sure that this is your problem.
fgmasdr. IOhannes
marius schebella wrote:
My card is a NVIDIA GeForce 6600. I don't think that this card has no shader support. according to http://www.nvidia.com/object/geforce6_techspecs.html it has full openGL support including 2.0.
you still need an uptodate _driver_! w32 usually only comes with openGL-1.2, you have to install the latest and greatest nvidia drivers.
mfg.ydr IOhannes
ok, driver upgrade did the job! to come back to my problem: this old windows version of gem does not support the multi texture features of GEM (glsl) that were added after 12/2006... can you put a more recent windows version online? thank you. marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
My card is a NVIDIA GeForce 6600. I don't think that this card has no shader support. according to http://www.nvidia.com/object/geforce6_techspecs.html it has full openGL support including 2.0.
you still need an uptodate _driver_! w32 usually only comes with openGL-1.2, you have to install the latest and greatest nvidia drivers.
mfg.ydr IOhannes