Hi again,
Most of my ideas with pD revolve around different visuals that react in some way to sound. I seem to be progressing fine with the visuals but I've always been a visual person rather than a musician. As such my knowledge of digital audio is poor. I wonder if anyone could point me in the direction of any good patches that I might be able to hack up, specialist objects, tutorials etc. Ideally I'd like to be able to analyze music played into my microphone input in real time for as many different things as possible. I'm thinking Beat, tempo, pitch, etc. Basically as many different numbers as i can possibly get to then use to affect visuals in some way.
Thanks in advance.
Richard
Here's a partslist for experimentation:
listen to levels of certain frequencies
measurement (from [env~], for example) and decibels (perceptual, logarithmic)
check relationship of numbers derived from audio analysis
operators) into bangs
beats per measure/quarternotes)
example) to BPM!
MIDI notes (from [fiddle~], for example)
best, d.
Richard Powell wrote:
specialist objects, tutorials etc. Ideally I'd like to be able to analyze music played into my microphone input in real time for as many different things as possible. I'm thinking Beat, tempo, pitch, etc.
Hi Patrice,
Patrice Colet wrote:
Derek Holzer a écrit :
- [expr 60000/f$1]
I always do this typo, ;)
Sorry, but ????????? Did I put one too many zeros or something?
d.
This is the thread of cryptic responses, I see ;-)
So it's:
[expr 60000/$f1]
d.
IOhannes m zmoelnig wrote:
- [expr 60000/f$1]
I always do this typo, ;)
Sorry, but ????????? Did I put one too many zeros or something?
's|f$|$f|g'
lol I wish it were $f60000/1 (hex dollars of course)
On 7/23/07, Derek Holzer derek@umatic.nl wrote:
This is the thread of cryptic responses, I see ;-)
So it's:
[expr 60000/$f1]
d.
IOhannes m zmoelnig wrote:
- [expr 60000/f$1]
I always do this typo, ;)
Sorry, but ????????? Did I put one too many zeros or something?
's|f$|$f|g'
-- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 91: "Infinitesimal gradations"
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Check out the 3.Audio : I patches in Pd Help. That's "I" as in starting at A. The I section is frequency analysis.
-Chuckk
On 7/22/07, Richard Powell richardo.lists@gmail.com wrote:
Hi again,
Most of my ideas with pD revolve around different visuals that react in some way to sound. I seem to be progressing fine with the visuals but I've always been a visual person rather than a musician. As such my knowledge of digital audio is poor. I wonder if anyone could point me in the direction of any good patches that I might be able to hack up, specialist objects, tutorials etc. Ideally I'd like to be able to analyze music played into my microphone input in real time for as many different things as possible. I'm thinking Beat, tempo, pitch, etc. Basically as many different numbers as i can possibly get to then use to affect visuals in some way.
Thanks in advance.
Richard
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