yeah i understand the whole delwrite~ delread~ thing, i even tried implementations of the same idea using them, the problem i find with the whole delay idea is that the delay is a constant flow of information but with no memory content, i cant pause a delay (or can i?), i kind of figured the whole audio block rate thing, perhaps if i work more on the mathematical synchronisation of messages (and stuff) it might work better, also perhaps if i combine my original line of investigation with delays something might come of it...thanks anyway...
p.s. is there a more sophisticated way of sending messages to switch or block than just using messages, i find the fact that they dont have control inlets slight "undynamic"...
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chris tyrrell wrote:
yeah i understand the whole delwrite~ delread~ thing, i even tried implementations of the same idea using them, the problem i find with the whole delay idea is that the delay is a constant flow of information but with no memory content, i cant pause a delay (or can i?), i kind of figured the whole audio block rate
depends on what you mean by "pause": what should a 2000ms delay do when paused for 10secs ? delay for 12secs ? (then it is no 2000ms delay any more); stay quiet for 10secs and afterwards delay 2000ms again ? (indeed very easy to do)
p.s. is there a more sophisticated way of sending messages to switch or block than just using messages,
read it loud again: "is there a btter way of sending messages than using messages"; i'd say: NO
i find the fact that they dont have control inlets slight "undynamic"...
actually they do.
mfg.asd.r IOhannes