...and another thing...
has anybody noticed that it doesn't seem to matter what seed you give the [random] object, it just goes through the same sequence every time. At least on Linux. I remember different form windoze. Maybe there's a better way to generate a proper random seed?
d.
Yes, I've noticed this too.
Afraid I can't think of anything else concerning your other problem.
Pall
derek holzer wrote:
...and another thing...
has anybody noticed that it doesn't seem to matter what seed you give the [random] object, it just goes through the same sequence every time. At least on Linux. I remember different form windoze. Maybe there's a better way to generate a proper random seed?
d.
derek holzer wrote:
has anybody noticed that it doesn't seem to matter what seed you give the [random] object, it just goes through the same sequence every time.
slimboyfatboyslim slimboyfatboyslim@slimboyfatboyslim.org wrote:
yup, I experienced that in both PD and Max, actually it seems the seeds is not working....
A brief investigation of the random objects in MaxLib seem to indicate that they may not suffer from this problem. They don't take a seed argument, but when I use them, my generative sound-patch doesn't sound the same every time it starts up ;-)
d.