Howdy fellow pd-ers,
Thought I'd throw this at the artists on the list ...
For the past 6 months or so my wife, Anika, has been working her master's thesis, a critique of media art in the form of a Dogme 95-style manifesto, entitled SCHEMA-D. The idea came up from numerous discussions with her friends as well as both of our views while working behind the scenes at Ars Electronica:
"This is an experiment, a reevaluation by looking back, around, and inside to media art. This manifesto is not intended to produce masterpieces but I hope it will provoke thought and discussion.
I want to address the commerce, the superficiality, and the mainstream which I see in many media art and especially in interactive art pieces. I now ask myself is the technology itself the art or is there more, shouldn’t there be more? When is it art and when is it a tool?"
She's adapted the Dogme 95 ruleset thusly:
Technology and technical devices must be older than 3 years and chosen according to the content, as opposed to function.
Sounds can be amplified but must be live. Samples and recordings must not be used unless they are recorded and played back with video material. Computed or generated sounds must be an action of a live event.
If a computer is in use it must be a laptop or a mobile device. The presentation of the work must be in a space within context of the artwork.
Projections must not use the given format of the projection device. Screens must be part of the artwork (the work cannot be exhibited as documentation).
Optical work and filters on video or photographic content are forbidden. Generated graphics are forbidden.
No superficial interaction. Instructions must not be needed; Games are not acceptable.
Nothing is to be covered or hidden
The interface must not be the artwork. It must be aesthetically and functionally part of the artwork.
The artwork must be able to be turned on and off using a single action.
The artist is a single entity! Collaboration is a myth; Let’s collaborate.
I sending this to you partly to promote discussion but also for the fact that Anika is looking for feedback as this topic has become much tricker then she ever imagined. It's like "nailing pudding to the wall...".
If you have any ideas, insights, rants, raves, links, books, quotes, etc you can visit her thesis site and comment on each rule (and it's accompanying explanation): http://anika.deadbeat.cc/schema-d/
Thanks all!
Dan Wilcox danomatika.com robotcowboy.com
Le 2011-10-19 à 05:42:00, Dan Wilcox a écrit :
- Technology and technical devices must be older than 3 years and
chosen according to the content, as opposed to function.
This means that you can't make your own custom devices.
If the artwork itself is considered to be a device, you can't make artwork either.
- If a computer is in use it must be a laptop or a mobile device. The
presentation of the work must be in a space within context of the artwork.
It's very relative to context... micro-towers with external flatscreens can be much smaller and lighter than what used to be called portable computers. Do you want to be understood if/when the definition of portable changes again ?
- No superficial interaction. Instructions must not be needed; Games
are not acceptable.
What's a game ? How do you tell whether something is one ?
- Nothing is to be covered or hidden
A lot of stuff is hidden inside of computers, screens and other devices. the ALU is hidden inside of the CPU and the CPU is hidden between the mainboard and the heatsink, both hidden within the case. Which types of hiding are ok, and why ?
- The artwork must be able to be turned on and off using a single
action.
That's not a dogma, it's common sense for gallery installations. Artists who don't do this pay the price for it, sooner or later.
I sending this to you partly to promote discussion but also for the fact that Anika is looking for feedback as this topic has become much tricker then she ever imagined. It's like "nailing pudding to the wall...".
You might be surprised to learn that there are things called pudding that are nailable to the wall.
If you have any ideas, insights, rants, raves, links, books, quotes, etc you can visit her thesis site and comment on each rule (and it's accompanying explanation): http://anika.deadbeat.cc/schema-d/
My big question is : who would follow such a list of rules ?
| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
I think that the ideas between 4 and 10 are very interesting.
I can not think about a reasonable point to consider the others, specially 1 and 2.
Keep us informed about your research!
best, ADB _______________________________________________________________________________________________________________________________________________
André Damião Bandeira (11)9819-1999 www.soundcloud.com/dami-1 www.myspace.com/basavizi
From: danomatika@gmail.com Date: Wed, 19 Oct 2011 05:42:07 -0400 To: pd-list@iem.at CC: anika@deadbeat.cc Subject: [PD] SCHEMA-D
Howdy fellow pd-ers,
Thought I'd throw this at the artists on the list ...
For the past 6 months or so my wife, Anika, has been working her master's thesis, a critique of media art in the form of a Dogme 95-style manifesto, entitled SCHEMA-D. The idea came up from numerous discussions with her friends as well as both of our views while working behind the scenes at Ars Electronica:
"This is an experiment, a reevaluation by looking back, around, and inside to media art. This manifesto is not intended to produce masterpieces but I hope it will provoke thought and discussion.
I want to address the commerce, the superficiality, and the mainstream which I see in many media art and especially in interactive art pieces. I now ask myself is the technology itself the art or is there more, shouldn’t there be more? When is it art and when is it a tool?"
She's adapted the Dogme 95 ruleset thusly:
Technology and technical devices must be older than 3 years and chosen according to the content, as opposed to function.
Sounds can be amplified but must be live. Samples and recordings must not be used unless they are recorded and played back with video material. Computed or generated sounds must be an action of a live event.
If a computer is in use it must be a laptop or a mobile device. The presentation of the work must be in a space within context of the artwork.
Projections must not use the given format of the projection device. Screens must be part of the artwork (the work cannot be exhibited as documentation).
Optical work and filters on video or photographic content are forbidden. Generated graphics are forbidden.
No superficial interaction. Instructions must not be needed; Games are not acceptable.
Nothing is to be covered or hidden
The interface must not be the artwork. It must be aesthetically and functionally part of the artwork.
The artwork must be able to be turned on and off using a single action.
The artist is a single entity! Collaboration is a myth; Let’s collaborate.
I sending this to you partly to promote discussion but also for the fact that Anika is looking for feedback as this topic has become much tricker then she ever imagined. It's like "nailing pudding to the wall...".
If you have any ideas, insights, rants, raves, links, books, quotes, etc you can visit her thesis site and comment on each rule (and it's accompanying explanation): http://anika.deadbeat.cc/schema-d/
Thanks all!
Dan Wilcox danomatika.com robotcowboy.com
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