Hey guys,
I am a regular user of MAX/MSP/Jitter and I was interested in learning more about PD and how it compares. If you guys get a moment I would love to hear any detailed info about PD. I really like how Jitter works with Video. Is there anything like this in PD?
thanks.
M.E.S.
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Thanks Georg,
So you can do the breakdown video into vectors like Jitter?
I have heard of GEM but what is PDP?
M.E.S --- Georg Holzmann grhPD@gmx.at wrote:
Hallo!
hear any detailed info about PD. I really like how Jitter works with Video. Is there anything like
this
in PD?
yes: GEM and PDP !
LG Georg
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On Thu, 8 Dec 2005, Georg Holzmann wrote:
sorry, I forgot gridflow !
So you can do the breakdown video into vectors like Jitter?
I don't really know how jitter works but I think it's a gridflow clone ...
yeah it's a clone of GridFlow, or appears to be, as Jitter 1.0 (first public version) it was released at least 15 months after GridFlow 0.2 (first public version). It's also more complicated than GridFlow in several respects. However, because Jitter comes with more readymade effects and more docs, it looks like it's easier.
compare: [jit.op @op +] vs [# +]
The # is pronounced "grid".
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada
On Fri, 9 Dec 2005, Christian Klippel wrote:
Am Freitag 09 Dezember 2005 02:55 schrieb Mathieu Bouchard: [...snip...]
compare: [jit.op @op +] vs [# +]
also, didnt the early incarnations of gridflow also use the @ sign?
Yeah, but with a different meaning.
GridFlow's @ was "at" as in "array", as in Perl, but it was used as a prefix for grid-processing class names instead of as prefix of variables of array type.
Jitter's @ is "at" as in "attribute", as in Ruby, but it's used as keyword-arguments instead of as prefix of variables of instance scope.
Jitter's equivalent of GridFlow's "@" and "#" in classnames is the "jit." prefix (but not exactly so)
Jitter's equivalent of GridFlow's "#" inside lists is... inexistent (?)
GridFlow's equivalent of Jitter's "@" is "," where applicable.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada
On 12/8/05, Mathieu Bouchard matju@artengine.ca wrote:
On Thu, 8 Dec 2005, Georg Holzmann wrote:
sorry, I forgot gridflow !
So you can do the breakdown video into vectors like Jitter?
I don't really know how jitter works but I think it's a gridflow clone ...
yeah it's a clone of GridFlow, or appears to be, as Jitter 1.0 (first public version) it was released at least 15 months after GridFlow 0.2 (first public version).
For what it's worth, the first working version of Jitter I saw was in May of 2001 and it was already slated to be a C74 product by the time I saw it again in August 2001.
On Thu, 8 Dec 2005, chris clepper wrote:
For what it's worth, the first working version of Jitter I saw was in May of 2001 and it was already slated to be a C74 product by the time I saw it again in August 2001.
Where did you see that? Cause the first time I ever heard of Jitter was during the summer of 2002, when I received several messages, both by emails and on the #jmax channel (now called #dataflow), informing me that Cycling74 had just started advertising something called "Jitter" that was about to be released.
I remember that date because it was just before I started porting GridFlow to PureData, and just after I rebuilt GridFlow on top of Ruby so that it became independent of jMax.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada
On 12/8/05, Mathieu Bouchard matju@artengine.ca wrote:
On Thu, 8 Dec 2005, chris clepper wrote:
For what it's worth, the first working version of Jitter I saw was in May of 2001 and it was already slated to be a C74 product by the time I saw it again in August 2001.
Where did you see that?
Joshua Clayton showed it to me and he was using it for performances. The very early versions may have been integrated with Nato, but I can't recall now. We were both actively looking for Nato replacements at the time: he was obviously looking to build something for Max while I was looking into Linux and OSX. He first talked about a new video system in the works when I visited SF in early 2001. I think the first time I saw him use what was to become Jitter was at DEMF, and he definitely was calling it 'Jitter' by the Transmissions festival here in Chicago in August of 2001.
Various people from C74 asked myself and others to beta-test sometime in Fall 2001, but I never signed on. The beta testing lasted at least a year from what I recall.
On Thu, 8 Dec 2005, chris clepper wrote:
I think the first time I saw him use what was to become Jitter was at DEMF, and he definitely was calling it 'Jitter' by the Transmissions festival here in Chicago in August of 2001.
Ah ok. Well, the very first time that Jitter was mentioned to me, as far as I can tell, is when you told me:
<cgc00> matju: have you seen or heard about this: http://www.cycling74.com/products/jitter.html
which is in a log called jmax-20020629.irc ...
I've never been part of the MAX crowd, cause I've made silly decisions like majoring in Mathematics (???) instead of, say, Electroacoustics.
Starting in the summer of 2001 onwards, I've had friends planning to show me a bit of MAX on their Macs and then we ended up never really doing it.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada
On Thu, 8 Dec 2005 eleacou@yahoo.com wrote:
So you can do the breakdown video into vectors like Jitter?
No, if you want to use "matrix" representation you have to use GridFlow instead.
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju | Freelance Digital Arts Engineer, Montréal QC Canada