Le Wed, 07 Nov 2001, Josh Whiting a écrit :>
hi all
I was wondering if either there are any websites, ftps, or if anyone on the list has any patches that function as performance environments they'd be willing to share. I am looking for anything that is along the lines of the contemporary "laptop performer," many of whom often using Max/msp. I am developing my own patches but they are in their beginning phases, though i have had some very interesting results, and i'd be happy to share them though they aren't so impressive. >
Check www.pure-data.org there are a good number of links, but i don't think that there are much patchs that function as "performance environments". That would be a good idea to define some goals, and start a common project to build such thing. What do you miss the most ?
I am also interested in the musical/aesthetic interests of the people
involved on this list and using PD in general. What kind of music are you making? How does PD or other software fit into that process? Personally, what
I am trying to do electronica stuff, but I like all sort of music. Now, I am wondering about using Gem for live performance, but it is a fair amount of thinking.
Linium
Check www.pure-data.org there are a good number of links, but i don't think that there are much patchs that function as "performance environments". That would be a good idea to define some goals, and start a common project to build such thing. What do you miss the most ?
A performance environment necessitates a good controller -- anything ranging from the old keyboard/mouse, midi-instruments, joysticks, analog sensors, microphones, etc --- but by their physical nature they all invoke different control metaphors and each performer will interpret them differently... so unfortunately I think that a 'general performance' patch is not something that can be well-defined... but if you want to make one, one of the first things to find is a good controller.
Personally I've been using joysticks and gamepads-- because they are cheap-- and allow me to explore parameter spaces _much_ faster than using number boxes and a mouse...
One thing that I see as missing from the digital-performance scene as a whole is robust and expressive use of machine learning techniques -- someday I will hopefully make some progress on this front. (If I can get this Support Vector code into a PD object...)
andy@eh2o.ws