finally.
was able to run the rtx-patch under win98. for about 1 minute before it crashed when i tried to open 'gwin 50 50'. jedenfalls, hut ab iohannes!
but. and this is a big but! what i saw was no tx-transformation in its original meaning (see: http://www.tx-transform.com/frame_e.htm -> Technique). as far as i understand this, tx-transform cannot be achieved in realtime since the flipping of space- and time-axis needs two finite values. in a movie the space is limited to its dimensions. but one cannot flip this finite value with the endless time of a live-video. one could only do it in portions consisting of n frames, where n is the width of the video in pixels. you would first have to capture n frames and then, while transforming and outputting the result, capturing the next n frames. the output would then always be delayed n frames.
rite? (hope my english says what i mean).
what rtx does, seems to me like a delayed horizontal flipping of the video. may be that is what you meant with "...being *completely* different...". anyway. great!
pd/w2k at least shows me one picture of the cam now (after some driver-reinstallations), before it dies.
u> does your capture card work correctly ? can you capture videoIN with the u> standard hauppauge-applications ? yes. i can capture under w2k.
u> win98se + asus v6600deluxe have u tried w2k? pd/gem runs much^3 faster on w2k than on w98 on my hardware.
u> what do you exactly mean by "when i leave pd" ? u> actively leaving pd or being left by pd ? u> on my system, pd crashes too when leaving it (pe: via file/quit). i do u> not know the exact error-message, since it doesn't bother me (crashing u> on leaving) yes. i mean that one. just wanted to mention it.
only, joreg
[wannabe]
Jörg Dieà wrote:
finally.
was able to run the rtx-patch under win98. for about 1 minute before it crashed when i tried to open 'gwin 50 50'. jedenfalls, hut ab iohannes!
replace the blöde gwin by a normal gemwin
but. and this is a big but! what i saw was no tx-transformation in its original meaning (see: http://www.tx-transform.com/frame_e.htm -> Technique). as far as i understand this, tx-transform cannot be achieved in realtime since the flipping of space- and time-axis needs two finite values. in a movie the space is limited to its dimensions. but one cannot flip this finite value with the endless time of a live-video. one could only do it in portions consisting of n frames, where n is the width of the video in pixels. you would first have to capture n frames and then, while transforming and outputting the result, capturing the next n frames. the output would then always be delayed n frames.
rite? (hope my english says what i mean).
yes, very rite
what rtx does, seems to me like a delayed horizontal flipping of the video. may be that is what you meant with "...being *completely* different...".
?? might be right. rtx, does something like tx-transforming each frame as it arrives separately (so you get a video that consists of X frames of the size 1*Y) and then interpret this serie of 1 pixel wide frames as the columns of a new video. (so the second column is delayed 1 frame with respect to real tx-transform...) "completely" is surely NO fake and only for legal reasons.
anyhow, there is kind of documentation on http://umlaeute.mur.at/rtx and maybe in near future there will be really some documentation
anyway. great!
danke für die rosen
have u tried w2k? pd/gem runs much^3 faster on w2k than on w98 on my hardware.
maybe it runs even faster under linux ?? i only have win installed because i have to and then : w98 does not crash ...
u> what do you exactly mean by "when i leave pd" ? u> actively leaving pd or being left by pd ? u> on my system, pd crashes too when leaving it (pe: via file/quit). i do u> not know the exact error-message, since it doesn't bother me (crashing u> on leaving) yes. i mean that one. just wanted to mention it.
since you are obviously using my compiled Gem it might be my fault. still haven't found this
only, joreg
[wannabe]
mfg.tr.tzu IOhannes