try this.
the patch looks for files 1.wav, 2.wav ... 6.wav in folder /tmp and plays one of them when [bang] is hit.
hth norbert
#N canvas 256 13 452 488 12; #X obj 31 380 readsf~ 2; #X msg 31 293 open $1 1; #X obj 31 110 random 6; #X obj 31 147 int; #X obj 31 175 + 1; #X obj 149 293 del 200; #X obj 31 201 t f b; #X msg 149 319 1; #X obj 31 43 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 106 75 5 0 0 0 - - -; #X obj 32 427 dac~; #X text 161 77 how many sounfdfiles; #X obj 31 251 makefilename /tmp/%d.wav; #X text 113 169 put soundfiles into folder /tmp; #X text 114 190 name them 1.wav , 2.wav ... 6.wav; #X text 52 41 bang to start playback; #X connect 0 0 10 0; #X connect 0 1 10 1; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 6 0; #X connect 5 0 7 0; #X connect 6 0 12 0; #X connect 6 1 5 0; #X connect 7 0 0 0; #X connect 8 0 2 0; #X connect 9 0 2 1; #X connect 12 0 1 0;
From: =?iso-8859-1?q?laura=20smith?= lllaaauuurrraaa2001@yahoo.es Subject: Re: [PD] asterisk message soundfiler To: aym3ric stm-sq@bleu255.com, pd-list@iem.at
have a look at the makefilename object in combination with simple messages like [read -resize $1<
yes, but how do i tell [makefilename] that i want a random file, without really specifying its name? is that possible? more like the asterisk use in paths etc thanks l