Hello,
A bit of shameless self promotion:
My experimental music video 'Ergates' is up on archive.org http://www.archive.org/details/Ergates
It was made using Ergates http://mccormick.cx/projects/ergates/ (Pure Data + Gem + a USB gamepad controller). That [s-totalrecall] patch i just posted made it possible to capture all the gamepad & metro data in order to do a non-realtime pix_record render. Special thanks to all the posts in the archive about that, and sewing together jpg & mp3 files into movies.
Enjoy!
Best,
Chris.
I like the white background. How is the shadow done?
On Jan 20, 2008 10:57 AM, Chris McCormick chris@mccormick.cx wrote:
Hello,
A bit of shameless self promotion:
My experimental music video 'Ergates' is up on archive.org http://www.archive.org/details/Ergates
It was made using Ergates http://mccormick.cx/projects/ergates/ (Pure Data + Gem + a USB gamepad controller). That [s-totalrecall] patch i just posted made it possible to capture all the gamepad & metro data in order to do a non-realtime pix_record render. Special thanks to all the posts in the archive about that, and sewing together jpg & mp3 files into movies.
Enjoy!
Best,
Chris.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On Jan 20, 2008 10:57 AM, Chris McCormick chris@mccormick.cx wrote:
My experimental music video 'Ergates' is up on archive.org http://www.archive.org/details/Ergates
On Sun, Jan 20, 2008 at 12:58:48PM -0600, chris clepper wrote:
I like the white background. How is the shadow done?
Use a separator to create two gem pathways and on one of them [scaleXYZ] to 0 in the y dimenson and expand slightly in the x and z, and then color everything black. I have an abstraction to do this automatically but it's a bit fiddly and doesn't always work 100% correctly. You can see that the shadows aren't "real" if you do certain things, like their size and position should be dependent on the height of the geom, but they aren't. With a vertex shader it would probably be much easier to do this still of shadow and make it look good (e.g. set the y component of verticies to 0 and then stretch the x and z componentents depending on the original y value).
Best,
Chris.