hi list, hi ulrich
since i didn't get your mail on effecTV, i am a little bit delayed.
the simple answer is: NO, i am not going to incorporate effecTV into Gem. this is due to 2 major reasons (after having had a short look at their homepage): 1.) effecTV only supports intel and PlayStation-2; i would not like Gem to be reduced to these platforms (well, to intel; i would be glad, if i could get a ps2-port....) 2.) effecTV is only supported under linux. i would hate to either abandon one of the alternative platforms (windos), or to have again to different branches of gem with different objects on different platforms. indeed, my main aim is to synchronize all systen-dependent parts of gem. on the other hand, it should somehow be possible to write externals for gem (don't ask me right now, how to compile them), which could use the Gem-framework but be be platform-dependent (like effecTV, aalib,...)
the more complex answer is: YES, i will have a look at the code, and try to incorporate portable parts of the effecTV-code into gem. so we will get more pixel_fx in the future.
mfg.c.asdr IOhannes
IOhannes m zmoelnig wrote:
the more complex answer is: YES, i will have a look at the code, and try to incorporate portable parts of the effecTV-code into gem. so we will get more pixel_fx in the future.
well, i now had a look at the code, and (apart from the fact, that effecTV produces really ugly fx, that will allow little or no user-interaction/fine-tuning) it seems to be quite portable and easy to implement into Gem. So, as soon as i find some time, i'll do it....
mfg.c.asdr IOhannes