Im teaching in Paris and I have the same problem: at the university, no many for Max/Msp/Jitter licences.
I wish and hope that PD had segmented patch cords soon.
--- On Mon 12/03, Joe Reinsel < joereinsel1@gmail.com > wrote:
From: Joe Reinsel [mailto: joereinsel1@gmail.com]
To: doktorp@mac.com
Cc: pd-list@iem.kug.ac.at
Date: Mon, 3 Dec 2007 16:31:39 -0500
Subject: Re: [PD] PD & MAX
yeah that is what I was thinking. I am an experienced Jitter user that the Uni I am teaching at does not have the money for the licenses. <br><br>Jitter has always been my standby for many projects but I think PD will work for this class next semester.
<br><br>I just wish PD had segmented patch cords.<br><br><br><br><div class="gmail_quote">On Dec 3, 2007 4:25 PM, vade <<a href="mailto:doktorp@mac.com">doktorp@mac.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div style=""><div>Well, Ive used both, I use Jitter pretty much exclusively. I suggest using PD Extended to help with the install, GEM is nice and fast for most things, but is more suited to 3D (GEM is a wrapper for OpenGL, not video exclusively, so inherits some of that in its design), than to video per se. Its video effects are (maybe be?) somewhat limiting, but it does support shaders (despite some issues), but not stream processing (at least, no one has shown an example of that just yet, and whats been tried has not worked), so building sets of effects that arent out of box accelerated on the GPU may be of some issue - if you want to go that route.
</div><div><br></div><div>If you are willing to spend the money, I highly suggest Jitter. </div><div><br></div><div>I am a bit biased however, im simply much more used to working with Jitter than GEM, but all I can say is I tried playing with video in PD and felt I needed to look elsewhere for what *I* wanted to do.
</div><div><br></div><div>But explore it, GEM has plenty of opportunities to be creative and do awesome work, and you cannot beat the price. There is plenty of great work being done with it.</div><div><br></div><br><div><div>
<div></div><div class="Wj3C7c"><div>On Dec 3, 2007, at 4:06 PM, Joe Reinsel wrote:</div><br></div></div><blockquote type="cite"><div><div></div><div class="Wj3C7c">Hi,<br><br>I am looking for anyone on the list who might be able to talk about similarites and difference of PD/PDP/PiDiP/GEM and MAX/MSP/Jitter.
<br><br>I am interested in hearing most about experiences with video processing in PD. <br><br>thanks,<br clear="all"><br>-- <br>Joe Reinsel<br>Artist in Residence, Universidad San Francisco de Quito, Ecuador<br><br></div>
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</div><br><br clear="all"><br>-- <br>Joe Reinsel<br>Artist in Residence, Universidad San Francisco de Quito, Ecuador<br><br><a href="http://www.linkedin.com/in/joereinsel">http://www.linkedin.com/in/joereinsel</a>
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Isabel Pires wrote:
I wish and hope that PD had segmented patch cords soon.
weird that both you and joe really wish for that feature. for me, it is one of the most annoying things (equal to the "hide patchcord" thingy) i experience when i have to open a max-patch.
but that of course is subjective.
(btw, the argument that nobody had to use this feature is moot, as my problem with segmented patchcords is exactly about reading other-peoples patches; otoh, it could be quite simple to just turn of the segmentation and cords would go straight again...)
fgmasd.r IOhannes
Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
Isabel Pires wrote:
I wish and hope that PD had segmented patch cords soon.
weird that both you and joe really wish for that feature. for me, it is one of the most annoying things (equal to the "hide patchcord" thingy) i experience when i have to open a max-patch.
but that of course is subjective.
One thing that would be more useful IMO is a better "Tidy up" for patches, that would make aligning object boxes faster. Much like Desire Data has it already.
Frank Barknecht _ ______footils.org__