hi friends,
can I effectize whole GEM output at once?
I mean like data flow in audio processing.
for example: make 3 squares and then use on whole GEM screen [pix_scanline] box. I am not sure if I've explained it well..
fero
Le 21/07/2013 13:19, Fero Kiraly a écrit :
hi friends,
can I effectize whole GEM output at once?
I mean like data flow in audio processing.
for example: make 3 squares and then use on whole GEM screen [pix_scanline] box. I am not sure if I've explained it well..
fero
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You have two possibilities to do that :
[pix_scanline]. This method is the simplest but could be slow for your hardware. 2) Use [gemframebuffer] to render off-screen and convert this framebuffer into texture. Then use shaders (GLSL) to perform a [pix_scanline] like. Try this method if the first is too slow. ++
Jack
On 07/21/13 14:49, Jack wrote:
You have two possibilities to do that :
- Use [pix_snap] to capture a part of the frame buffer and then apply
[pix_scanline]. This method is the simplest but could be slow for your hardware. 2) Use [gemframebuffer] to render off-screen and convert this framebuffer into texture. Then use shaders (GLSL) to perform a [pix_scanline] like. Try this method if the first is too slow.
btw, you might want to use [gemframebuffer] for method #1 as well, so the to-be-processed scene does not get in the way of the finally displayed scene.
fgmadsr IOhannes