Not bored
Concert tomorrow night, including Lemma 1's US premiere (stress.)
many bug fixes to Pd. I'm hoping to collect them into a release next
week -- no new features, just bug fixes!
cheers Miller
Miller,
I have noticed that the filter classes (lop~, hop~, bp~) all create audible glitches when the cf setting is changed while audio passes through. Is this something that is fixable or are dynamically changing filters not possible yet?
Any ideas on how to access the 8 outs on the adat card for the O2?
Thanks for your time. Hope the concert goes well.
--Bill
William Kleinsasser wrote:
<snip> > I have noticed that the filter classes (lop~, hop~, bp~) all create > audible glitches when the cf setting is changed while audio passes > through. Is this something that is fixable or are dynamically changing > filters not possible yet? >
Unless Miller changed the behavior recently, this is a known problem. In MarkEx, there is an object called reson~, which is a resonantor which accepts a signal for the freq. You can get it at
http://cybermed.ucsd.edu/mdanks/Pd/
for both NT and SGI. The stuff at the bottom about not being included is incorrect.
From the Readme, the list of objects in MarkEx 0.70 is:
alternate - alternate between two outlets average - average a sequence of numbers change - only output on change counter - count bangs invert - non-zero numbers to zero, zero to 1 oneshot - send a bang, then block until reset randomF / randF - floating point random numbers strcat - string concatentation
tripleLine - do a line with three numbers tripleRand - random with three numbers vector+ / v+ - add a scalar to a vector vector- / v- - subtract a scalar from a vector vector* / v* - multiply a vector by a scalar vector/ / v/ - divide a vector by a scalar
abs~ - absolute value of a signal reson~ - resonant filter
Hope this helps.
Later, Mark