Dammit. Someone else has finally caught on. :/
Chris.
On Mon, Jun 02, 2003 at 10:15:20PM -0700, lotusaudio@shaw.ca wrote:
An online article which details how to use Pure Data in video game development at www.gamasutra.com. Assumes intermediate knowledge of Pure Data. Several patches available to download and experiment with including one to generate adaptive music.
Read article at (free reg req'd): http://www.gamasutra.com/resource_guide/20030528/paul_01.shtml
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hehe nah it's good. the more the merrier. we've been playing around with this for a while here at selectparks and would love to see what others come up with.
julian
On Tue, 3 Jun 2003 14:57:02 +0800 Chris McCormick chris@mccormick.cx wrote:
//Dammit. Someone else has finally caught on. :/ // //Chris. // //On Mon, Jun 02, 2003 at 10:15:20PM -0700, lotusaudio@shaw.ca wrote: //> An online article which details how to use Pure Data in video game development at www.gamasutra.com. Assumes intermediate knowledge of Pure Data. Several patches available to download and experiment with including one to generate adaptive music. //> //> Read article at (free reg req'd): //> http://www.gamasutra.com/resource_guide/20030528/paul_01.shtml //> //> ------ //> //> //> _______________________________________________ //> PD-announce mailing list //> PD-announce@iem.kug.ac.at //> http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-announce // //-- //_________________________________ //chris@mccormick.cx //http://www.mccormick.cx //http://www.hypercube.com.au //http://www.sciencegirlrecords.com // //_______________________________________________ //PD-list mailing list //PD-list@iem.kug.ac.at //http://iem.kug.ac.at/cgi-bin/mailman/listinfo/pd-list // //
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