hi,
as IOhannes mentionned it, you can also use multiple rendering window. one for your main display and as many as you want for the preview. There are some examples under 'examples/14.multiple_windows' folder.
best
antoine
-- do it yourself http://antoine.villeret.free.fr
2017-10-15 20:29 GMT+02:00 Jack jack@rybn.org:
It is also possible to use [pix_share_read] and [pix_share_write] to share pix_ between two instances of Pd (with Gem). ++
Jack
Le 15/10/2017 à 20:15, IOhannes m zmölnig a écrit :
On 10/15/2017 08:10 PM, oliver wrote:
hi, list !
couldn't find anything in the archives that provided a solution, just discussions about it, so here i go again:
is it possible to have something like a preview window for Gem output (or even single pixes or textures) ?
or are there any workarounds ?
i read about a preview made of data structures, but never found a downloadable patch for it ...
thanks for any hints !
the simplest solution is to just create a large window that gets displayed both on your secondary "public" screen (in fullscreen) and on your primary "control" screen (only a small portion). then render everything into a framebuffer, and render *that* as a texture on both the public and the control screen.
also the current git theoretically supports multiple windows (though there might be a number of glitches).
gamdsr IOhannes
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