Hi guys.
So I'm relatively new to PD, and right now I'm trying to make a set number of discrete objects (20 of them) created along a spline path. In the cityscape1 subpatch in the patch below, I've set up an array to be randomly populated on a bang from the main patch screen. I'd like the objects in the gemlist in the cityscape1 subpatch to use that array, via spline_path, to generate each object's y-axis value. Obviously, how I've set it up is simply creating a straight line of evenly placed circles, rather than conforming to the path as set. What am I doing wrong, or is there another way to do this? Thanks.
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#N canvas 1282 113 450 300 10; #X obj 60 185 gemwin; #X msg 45 159 create; #X msg 103 159 destroy; #X msg 83 124 dimen 1024 768; #X obj 25 189 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X msg 43 93 lighting 1; #X msg 50 67 lighting 0; #N canvas 0 22 450 300 letterbox 0; #X obj 26 34 gemhead; #X obj 26 59 color 0 0 0; #X obj 26 85 translate 0 5 0; #X obj 26 112 rectangle 9 2; #X obj 136 85 translate 0 -5 0; #X obj 135 112 rectangle 9 2; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 4 0; #X connect 2 0 3 0; #X connect 4 0 5 0; #X restore 201 76 pd letterbox; #N canvas 1252 399 602 414 cityscape1 1; #X obj 31 24 inlet; #X obj 320 -3 inlet; #X obj 31 51 alpha; #N canvas 802 631 450 300 lightarray 1; #X obj 19 13 inlet; #X obj 20 147 randomF 1; #X obj 20 69 f; #X obj 55 68 + 1; #X obj 19 39 metro 100; #X msg 20 120 stop; #N canvas 0 22 450 300 (subpatch) 0; #X array lightarray 8 float 5; #A 0 0.954794 0.628871 0.729569 0.513401 0.95223 0.916195 0.635712 0.717297; #X coords 0 1 7 0 200 140 1; #X restore 178 23 graph; #X obj 21 200 tabwrite lightarray; #X msg 87 67 0; #X obj 55 94 - 1; #X obj 55 120 sel 7; #X obj 20 172 moses 0.5; #X obj 87 172 * 2; #X connect 0 0 4 0; #X connect 0 0 8 0; #X connect 1 0 11 0; #X connect 2 0 3 0; #X connect 3 0 2 1; #X connect 3 0 9 0; #X connect 4 0 2 0; #X connect 4 0 1 0; #X connect 5 0 4 0; #X connect 8 0 2 1; #X connect 9 0 10 0; #X connect 9 0 7 1; #X connect 10 0 5 0; #X connect 11 0 12 0; #X connect 11 1 7 0; #X connect 12 0 7 0; #X restore 320 25 pd lightarray; #X obj 31 73 t b a; #X msg 31 96 20; #X obj 31 119 until; #X obj 31 143 gemlist; #X obj 31 166 circle 0.1; #X obj 32 214 gemlist_info; #X obj 103 240 unpack f f f; #X floatatom 102 268 5 0 0 0 - - -; #X floatatom 139 268 5 0 0 0 - - -; #X floatatom 175 268 5 0 0 0 - - -; #X obj 217 268 spline_path lightarray; #X obj 32 190 translateXYZ 0.1 0 0; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 2 0 4 0; #X connect 4 0 5 0; #X connect 4 1 7 1; #X connect 5 0 6 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 15 0; #X connect 9 4 10 0; #X connect 10 0 11 0; #X connect 10 1 12 0; #X connect 10 2 13 0; #X connect 12 0 14 0; #X connect 14 0 15 2; #X connect 15 0 9 0; #X restore 203 210 pd cityscape1; #X obj 202 111 gemhead; #X obj 203 135 rotateXYZ 0 0 0; #X obj 203 160 translateXYZ 0 0 0; #X obj 278 184 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 0 0; #X connect 4 0 0 0; #X connect 4 0 12 0; #X connect 5 0 0 0; #X connect 6 0 0 0; #X connect 9 0 10 0; #X connect 10 0 11 0; #X connect 11 0 8 0; #X connect 12 0 8 1;