Hi guys.
So I'm relatively new to PD, and right now I'm trying to make a set number of discrete objects (20 of them) created along a spline path. In the cityscape1 subpatch in the patch below, I've set up an array to be randomly populated on a bang from the main patch screen. I'd like the objects in the gemlist in the cityscape1 subpatch to use that array, via spline_path, to generate each object's y-axis value. Obviously, how I've set it up is simply creating a straight line of evenly placed circles, rather than conforming to the path as set. What am I doing wrong, or is there another way to do this? Thanks.
----Attachment----
#N canvas 1282 113 450 300 10;
#X obj 60 185 gemwin;
#X msg 45 159 create;
#X msg 103 159 destroy;
#X msg 83 124 dimen 1024 768;
#X obj 25 189 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 43 93 lighting 1;
#X msg 50 67 lighting 0;
#N canvas 0 22 450 300 letterbox 0;
#X obj 26 34 gemhead;
#X obj 26 59 color 0 0 0;
#X obj 26 85 translate 0 5 0;
#X obj 26 112 rectangle 9 2;
#X obj 136 85 translate 0 -5 0;
#X obj 135 112 rectangle 9 2;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 4 0;
#X connect 2 0 3 0;
#X connect 4 0 5 0;
#X restore 201 76 pd letterbox;
#N canvas 1252 399 602 414 cityscape1 1;
#X obj 31 24 inlet;
#X obj 320 -3 inlet;
#X obj 31 51 alpha;
#N canvas 802 631 450 300 lightarray 1;
#X obj 19 13 inlet;
#X obj 20 147 randomF 1;
#X obj 20 69 f;
#X obj 55 68 + 1;
#X obj 19 39 metro 100;
#X msg 20 120 stop;
#N canvas 0 22 450 300 (subpatch) 0;
#X array lightarray 8 float 5;
#A 0 0.954794 0.628871 0.729569 0.513401 0.95223 0.916195 0.635712
0.717297;
#X coords 0 1 7 0 200 140 1;
#X restore 178 23 graph;
#X obj 21 200 tabwrite lightarray;
#X msg 87 67 0;
#X obj 55 94 - 1;
#X obj 55 120 sel 7;
#X obj 20 172 moses 0.5;
#X obj 87 172 * 2;
#X connect 0 0 4 0;
#X connect 0 0 8 0;
#X connect 1 0 11 0;
#X connect 2 0 3 0;
#X connect 3 0 2 1;
#X connect 3 0 9 0;
#X connect 4 0 2 0;
#X connect 4 0 1 0;
#X connect 5 0 4 0;
#X connect 8 0 2 1;
#X connect 9 0 10 0;
#X connect 9 0 7 1;
#X connect 10 0 5 0;
#X connect 11 0 12 0;
#X connect 11 1 7 0;
#X connect 12 0 7 0;
#X restore 320 25 pd lightarray;
#X obj 31 73 t b a;
#X msg 31 96 20;
#X obj 31 119 until;
#X obj 31 143 gemlist;
#X obj 31 166 circle 0.1;
#X obj 32 214 gemlist_info;
#X obj 103 240 unpack f f f;
#X floatatom 102 268 5 0 0 0 - - -;
#X floatatom 139 268 5 0 0 0 - - -;
#X floatatom 175 268 5 0 0 0 - - -;
#X obj 217 268 spline_path lightarray;
#X obj 32 190 translateXYZ 0.1 0 0;
#X connect 0 0 2 0;
#X connect 1 0 3 0;
#X connect 2 0 4 0;
#X connect 4 0 5 0;
#X connect 4 1 7 1;
#X connect 5 0 6 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 15 0;
#X connect 9 4 10 0;
#X connect 10 0 11 0;
#X connect 10 1 12 0;
#X connect 10 2 13 0;
#X connect 12 0 14 0;
#X connect 14 0 15 2;
#X connect 15 0 9 0;
#X restore 203 210 pd cityscape1;
#X obj 202 111 gemhead;
#X obj 203 135 rotateXYZ 0 0 0;
#X obj 203 160 translateXYZ 0 0 0;
#X obj 278 184 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 4 0 12 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 8 0;
#X connect 12 0 8 1;