In my use (Mac OSX) rectangle textures are always used. They can be used on Windows and Linux too. Is there a reason not to?
Either way at least 1GB of RAM or VRAM will be needed just for the pixels.
On Thu, Oct 28, 2010 at 3:30 PM, Mathieu Bouchard matju@artengine.cawrote:
On Thu, 28 Oct 2010, chris clepper wrote:
3840x3840 = 14,745,600 pixels
In practice, an image of size 3840x3840 uses a texture of size 4096x4096 by default. Do you assume that rectangular mode is available and being used ?
This makes 16 777 216 pixels, or exactly 1 binary GB for all textures together (still not counting display buffers of this app and other apps)
In other words, 1 073 741 824 bytes instead of 943 718 400 bytes.
| Mathieu Bouchard ------------------------------ Villeray, Montréal, QC