In my use (Mac OSX) rectangle textures are always used.  They can be used on Windows and Linux too.  Is there a reason not to?

Either way at least 1GB of RAM or VRAM will be needed just for the pixels. 

On Thu, Oct 28, 2010 at 3:30 PM, Mathieu Bouchard <matju@artengine.ca> wrote:
On Thu, 28 Oct 2010, chris clepper wrote:

3840x3840 = 14,745,600 pixels

In practice, an image of size 3840x3840 uses a texture of size 4096x4096 by default. Do you assume that rectangular mode is available and being used ?

This makes 16 777 216 pixels, or exactly 1 binary GB for all textures together (still not counting display buffers of this app and other apps)

In other words, 1 073 741 824 bytes instead of 943 718 400 bytes.

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| Mathieu Bouchard ------------------------------ Villeray, Montréal, QC