Em ter, 10 de set de 2019 às 06:15, Roman Haefeli reduzent@gmail.com escreveu:
For true spatialization
what is "true spatialization"? And why would else/pan4~ not be "truthful"?
- it sounds to me that is what you're aiming at
- use Ambisonics[1].
hmm, I don't really know, and here's a silly question. It seems to me ambisonics tries to locate a sound source in a 3D sphere, but the idea would actually be to pan the sound source in a 2D circle space. So, can ambisonics help there or is it overcomplicated for that matter? And how is it possible with 8 speakers to simulate a 3D sphere?
There seem to be Pd externals for this.
yeah, I know, just not sure if all the complicated encoding and everything is indispensable and stuff
cheers