Em ter, 10 de set de 2019 às 06:15, Roman Haefeli <reduzent@gmail.com> escreveu:

For true spatialization

what is "true spatialization"?  And why would else/pan4~ not be "truthful"? 
 
- it sounds to me that is what you're aiming at
- use Ambisonics[1].

hmm, I don't really know, and here's a silly question. It seems to me ambisonics tries to locate a sound source in a 3D sphere, but the idea would actually be to pan the sound source in a 2D circle space. So, can ambisonics help there or is it overcomplicated for that matter? And how is it possible with 8 speakers to simulate a 3D sphere?  
 
There seem to be Pd externals for this.

yeah, I know, just not sure if all the complicated encoding and everything is indispensable and stuff

cheers