Not for an FBO. Nvidia has an extension to do this, but I only recently got the hardware to test it (and that hardware is in use as you know).
On Mon, Apr 21, 2008 at 1:02 PM, vade doktorp@mac.com wrote:
Alternatively if your render supports multisampling you could do a GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is enabled for the contexts pixel format, but that would be a good solution..
youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
On Apr 21, 2008, at 12:39 PM, B. Bogart wrote:
Hey Marius,
I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_?
maybe a hypothetical pix_antialias could be useful? (but slow on the CPU) seems problem for a shader to me. .b.
marius schebella wrote:
hi, is there a way to get an antialiased texture into gemframebuffer? marius.
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