Not for an FBO. Nvidia has an extension to do this, but I only recently got the hardware to test it (and that hardware is in use as you know).
Alternatively if your render supports multisampling you could do a
GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
enabled for the contexts pixel format, but that would be a good
solution..
youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
On Apr 21, 2008, at 12:39 PM, B. Bogart wrote:
> Hey Marius,
>
> I think FSAA only happens on the final render...
>
> Perhaps there is some shader cmd to AA a pix_?
>
> maybe a hypothetical pix_antialias could be useful? (but slow on the
> CPU) seems problem for a shader to me.
> .b.
>
> marius schebella wrote:
>> hi,
>> is there a way to get an antialiased texture into gemframebuffer?
>> marius.
>>
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