well no pix_snap will not do this pix_snap2tex as well
in both situation raw rendered object is still in the gem window gemframebuffer might do this (there is an exaple .in textures catalog - 10.framebuffer.pd, that does almost what i need)
gemframebuffer however plugs straight to pix_texture so i can`t any pix object on the way
i posted a question about this once on the list if gemframebuffer could be modified to allow further processing and then i was answered by chris clepper that this task would be easier to slove with a shader
maciek
Kyle Klipowicz kyleklip@gmail.com wrote: Could pix_snap do this?
~Kyle
On 7/7/07, maciej wojnicki wrote:
hello list
I have been reading the thread about the glsl shaders lately and got quite excitet about all the possibilities that open with this method. I am wondering if I could find somewhere a shader that would take some gem primitives and flatten them to a picture of desired size (e.g. 640x480) so it would then be possible to process them with pix objects.
For example I`d like to take some rectangulars, flatten them and then use it as a mask for some video, combining two pictures with pix_multiply.
Is there any shader like that? Anyone knows how to write it?
Thank you in advance
All the best.
Maciej
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