Could pix_snap do this?
~Kyle
On 7/7/07, maciej wojnickiwrote:
>
> hello list
>
> I have been reading the thread about the glsl shaders lately and got quite
> excitet about all the possibilities that open with this method.
> I am wondering if I could find somewhere a shader that would take some gem
> primitives and flatten them to a picture of desired size (e.g. 640x480) so
> it would then be possible to process them with pix objects.
>
> For example I`d like to take some rectangulars, flatten them and then use it
> as a mask for some video, combining two pictures with pix_multiply.
>
> Is there any shader like that?
> Anyone knows how to write it?
>
> Thank you in advance
>
> All the best.
>
> Maciej
>
>
>
>
> ________________________________
> Expecting? Get great news right away with email Auto-Check.
> Try the Yahoo! Mail Beta.
>
>
> _______________________________________________
> PD-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
--
-----
------------
---- -----
---- -------- - ------
http://perhapsidid.wordpress.com