Le 15/12/2012 15:59, John Harrison a écrit :
I think the issue might be that [pix_motionblur] works with images, not textures. Therefore you need to change your rotated texture into an image, then blur that. I modified your patch to do this. See if it does what you want (attached).
-John
On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <cg@fsck.fr mailto:cg@fsck.fr> wrote:
Hi Cyrille, > render in a framebuffer and use this image for the motionblur. That's what I tried without success. Here's a simplified patch (with a single image instead of movie) showing the situation. Rotation should exhibit some blurring, isn't it ? Maybe there's smehting I need to setup ? Like alpha or whatso ? Thanks a lot, -- Charles _______________________________________________ Pd-list@iem.at <mailto:Pd-list@iem.at> mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Hello,
I think, it is better to work (only) with textures and framebuffers (this is faster). See the patch attached. If you need absolutely [pix_motionblur], then the John's solution is good. ++
Jack