just an idea
one possible trick would be to use a glsl shader for that and opening two 8 bit files
witch could be in the shader . one file would be the normal 8 bit rendering the other would add resolution :
00000000 00000001 00000010 00000011
00000000 00000101 00000010 00000011
file 1 "pixel * 256 + file 2
i think glsl shaders can process higher bitdepths .
it adds complexity , but could work
am i right?
2013/9/23 Patrice Colet colet.patrice@free.fr:
loading an exr image created with Blender failed with gem 0.93.git 374f713 and image loading support: magick SGI jpeg tiff, same image is loaded by cinelerra...
anyway I was interested about getting z-depth data, I didn't know if it was possible with pix objects
thank you
----- Mail original -----
Envoyé: Lundi 23 Septembre 2013 14:41:10
it seems to work with the sample images provided here http://www.openexr.com/downloads.html on linux debian GEM: ver: 0.93.git 374f713 compiled: May 19 2013 with image loading support: magick SGI jpeg tiff
++b
Le 23/09/2013 14:10, Py Fave a écrit :
i think no i don't know if gem can handle anything higher than 8 bits / pixel . it seems like no .(especially pix_boxes)
but i'm perhaps wrong/outdated if you see an alternative , let me know .
2013/9/23 Patrice Colet colet.patrice@free.fr:
Is it possible to read openEXR files with Gem?
Colet Patrice
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