Hi,
I can say that Sony has no plans to open up the PSP to homebrew apps. On the PS2 and PS3, there is Linux, which gives you close to full access to the box (although on the PS3, the RSX is still locked out).
I am starting up a program for North American universities to have access to full PSP dev kits. Once the program is in place, I will let people know. The program is already running in the UK (contact me if you want to know which universities are currently participating).
Mark Danks Senior Manager, Developer Support SCEA
"alberto.zin@poste.it" alberto.zin@poste.it 07/17/2007 01:10 AM
To "pd-list" pd-list@iem.at cc "jason" jason@noisybox.net, Mark Danks/B&T/SCEA@PLAYSTATION Subject PD on PSP (was: PD on PS3)?
Jason Plumb wrote:
Or even better, PSP! I'd love to see that....
I just got my hands on a PSP and I was start thinking about the potential of this beatiful piece of HW for "serious" music making. In particular the porting of the PD engine on it, it would be fantastic. I'm in documentation phase ;-) Maybe starting from GGee PDA PD port and Cris McCormick PD for Gp2x could be an good point.. Anyone interested?
As far as I know, at least for the PSP, Sony was always resistant in running unauthorized code (homebrew apps) on their HW by continuously releasing firmware updates that basically correct the bugs used for firmware downgrading.
Mark, I know I should not ask it, but the temptation is so strong now that we know you are working for Sony ;-) : Do you think Sony attitude on this will change in the future? Can you say something about this? I can understand Sony is worried about game piracy but at the same time this is braking an incredible amount of good software development...
Best regards,
Alberto Zin