Try commenting out glmLinearTexture() is model.cpp and recompile. That would no longer replace the texcoords from the OBJ file, but I'm not sure that makes for a valid UV map or not.
On Thu, Mar 27, 2008 at 11:22 AM, marius schebella < marius.schebella@gmail.com> wrote:
hi, UV mapping support for models would be really great to have. even if it had to be achieved by using GEMgl wrapper objects or shaders to get it... anyone with a hint? marius.
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