Try commenting out glmLinearTexture() is model.cpp and recompile. That would no longer replace the texcoords from the OBJ file, but I'm not sure that makes for a valid UV map or not.
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using GEMgl wrapper objects or shaders to get
it... anyone with a hint?
marius.
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