Try commenting out glmLinearTexture() is model.cpp and recompile.  That would no longer replace the texcoords from the OBJ file, but I'm not sure that makes for a valid UV map or not.

On Thu, Mar 27, 2008 at 11:22 AM, marius schebella <marius.schebella@gmail.com> wrote:
hi,
UV mapping support for models would be really great to have. even if it
had to be achieved by using GEMgl wrapper objects or shaders to get
it... anyone with a hint?
marius.

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