so nice . exactly a good starting point for me . simple and efficient. you made it specially for me ? :-)
i'm trying to learn some glsl and i am not really fluent in it for the moment. to say the less. but reading your code makes me willing to try things.
Thanks
py
2009/7/28 marius schebella marius.schebella@gmail.com
Py Fave wrote:
Thanks for your help.
i would like to output a pix with this transformation,with image wrapping around , so shearXY is not very practical in my situation.
i would prefer to avoid using pix_snap too.
i need it to be quite fast, working on a live 25 fps 720*576(cropped to square) video feed.
any other otions?
would a GLSL shader do it ?
look at the attached shader, maybe it does what you want? marius.