so nice .
exactly a good starting point for me .
simple and efficient.
you made it specially for me ? :-)
i'm trying to learn some glsl and i am not really fluent in it for the moment.
to say the less.
but reading your code makes me willing to try things.
Thanks
py
Py Fave wrote:look at the attached shader, maybe it does what you want?
Thanks for your help.
i would like to output a pix with this transformation,with image wrapping around ,
so shearXY is not very practical in my situation.
i would prefer to avoid using pix_snap too.
i need it to be quite fast, working on a live 25 fps 720*576(cropped to square) video feed.
any other otions?
would a GLSL shader do it ?
marius.