Hello,
In reply to:
Hi, What are the inlet value arguements for pix_coordinate?
in documentation of gem you have an help file for [pix_coordinate]
I guess that each pair of number is corresponding to a corner of the image texture, with observing how the image is moving when we change coordinates values,
, in openGL alternative there is a big bunch of options's choices about how applying the texture image on a vertex.
As anyone had experience loading .mtl files with their .obj ? What I really want to know is how to save my models out of Maya with their uv's unwrapped so that I can use texture maps. Also is it possible to export rigged models?
You could try to interpret values given by .mtl files with pd objects, [colorRGB] , [alpha] , [pix_texture] and [pix_coordinate]
Patco.
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