Hello,

In reply to:

>
>Hi,
> What are the inlet value arguements for pix_coordinate?
 
in  documentation of gem you have an help file for [pix_coordinate]

I guess that each pair of number is corresponding to a corner of the image texture, with observing how the image is moving when we change coordinates values,

, in openGL alternative there is a big bunch of options's choices about how applying  the texture image on a vertex.

 >As anyone had
>experience loading .mtl files with their .obj ? What I really want to
>know is how to save my models out of Maya with their uv's unwrapped so
>that I can use texture maps. Also is it possible to export rigged
>models?

You could try to interpret values given by .mtl files with pd objects,
[colorRGB] , [alpha] , [pix_texture] and [pix_coordinate]


Patco.


Découvrez un nouveau moyen de poser toutes vos questions quelque soit le sujet ! Yahoo! Questions/Réponses pour partager vos connaissances, vos opinions et vos expériences. Cliquez ici.