Derek,
Thanks for the patch - looks good. I'm also looking to do overdubs. The pitch shift and granulation are nice features that I think I will add into mine as well (by the way, I learned a lot from your particle chamber patch - thanks for that). I'm also thinking of setting up a bank of filenames to save/load loops. I will add a GUI and link to the patch when I get close to a working version.
Kevin
On 12/26/06, Derek Holzer derek@umatic.nl wrote:
For usage notes, see:
http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html
best, d.
Derek Holzer wrote:
Hi Kevin,
I didn't implement reverse here, but it does cover quite a few other live-looping possibilities (granulation, pitch shift...):
http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html
Let me know if it doesn't make sense... some day I'll clean it up for proper release.
best, d.
Kevin McCoy wrote:
Hello listy,
A lot of my friends play instruments I would like to process in realtime. I understand that one popular approach is with delay objects. At first I was wondering if there was a special array that didn't give dropouts when it was rewritten in realtime. I don't think there is?
But similar things could be accomplished if there was a way to access a [delaywrite~] buffer as dynamically as you can an array. One example would be reading the buffer backwards?
I'm eventually looking to build something similar to one of those Boss Loopstations where you can overdub, reverse, etc in realtime.
Granted, I know next to nothing about how these things are actually coded inside, but I thought I would pose the question and ask for
ideas.
Thank you! Kevin
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-- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 83: "How would someone else do it?"