Derek,

Thanks for the patch - looks good.  I'm also looking to do overdubs.  The pitch shift and granulation are nice features that I think I will add into mine as well (by the way, I learned a lot from your particle chamber patch - thanks for that).  I'm also thinking of setting up a bank of filenames to save/load loops.  I will add a GUI and link to the patch when I get close to a working version.

Kevin

On 12/26/06, Derek Holzer <derek@umatic.nl> wrote:
For usage notes, see:

http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html

best,
d.

Derek Holzer wrote:
> Hi Kevin,
>
> I didn't implement reverse here, but it does cover quite a few other
> live-looping possibilities (granulation, pitch shift...):
>
> http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html
>
> Let me know if it doesn't make sense... some day I'll clean it up for
> proper release.
>
> best,
> d.
>
> Kevin McCoy wrote:
>> Hello listy,
>>
>> A lot of my friends play instruments I would like to process in
>> realtime.  I understand that one popular approach is with delay
>> objects.  At first I was wondering if there was a special array that
>> didn't give dropouts when it was rewritten in realtime.  I don't think
>> there is?
>>
>> But similar things could be accomplished if there was a way to access
>> a [delaywrite~] buffer as dynamically as you can an array.  One
>> example would be reading the buffer backwards?
>>
>> I'm eventually looking to build something similar to one of those Boss
>> Loopstations where you can overdub, reverse, etc in realtime.
>>
>> Granted, I know next to nothing about how these things are actually
>> coded inside, but I thought I would pose the question and ask for ideas.
>>
>> Thank you!
>> Kevin
>>
>>
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>>
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--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 83:
"How would someone else do it?"



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