I'm not certain that I would say that about me... :-)
But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily. I worked with the audio team to get it moved into the game engine when I was at EA. The fact that Pd has the gui as a seperate app makes it fairly easy to get going. It just runs headless in the engine.
And yes, it does run just fine on a PS3 :-)
Mark Danks Senior Manager SCEA
"chris clepper" cgclepper@gmail.com Sent by: pd-list-bounces@iem.at 11/09/2007 11:32 AM
To "Hans-Christoph Steiner" hans@eds.org cc pd list pd-list@iem.kug.ac.at Subject Re: [PD] Pd in video game Spore
Mark is now really high up in Sony's PS3 division.
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner hans@eds.org wrote:
I just read this on the Max list:
http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
Apparently, Pd is part of the EA game Spore. Makes sense, since Mark Danks, Gem creator and UCSD alum, is pretty high up at EA.
.hc
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