I'm not certain that I would
say that about me... :-)
But yes, since the cat is out
of the bag, Spore uses Pd _very_ heavily. I worked with the audio
team to get it moved into the game engine when I was at EA. The fact
that Pd has the gui as a seperate app makes it fairly easy to get going.
It just runs headless in the engine.
And yes, it does run just fine
on a PS3 :-)
Mark Danks
Senior Manager
SCEA
"chris clepper"
<cgclepper@gmail.com> Sent by: pd-list-bounces@iem.at
11/09/2007 11:32 AM
To
"Hans-Christoph Steiner" <hans@eds.org>
cc
pd list <pd-list@iem.kug.ac.at>
Subject
Re: [PD] Pd in video game Spore
Mark is now really high up in Sony's PS3 division.
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <hans@eds.org> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore. Makes sense, since
Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
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