I'm not certain that I would say that about me... :-)

  But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily.  I worked with the audio team to get it moved into the game engine when I was at EA.  The fact that Pd has the gui as a seperate app makes it fairly easy to get going.  It just runs headless in the engine.

  And yes, it does run just fine on a PS3 :-)

Mark Danks
Senior Manager
SCEA



"chris clepper" <cgclepper@gmail.com>
Sent by: pd-list-bounces@iem.at

11/09/2007 11:32 AM

To
"Hans-Christoph Steiner" <hans@eds.org>
cc
pd list <pd-list@iem.kug.ac.at>
Subject
Re: [PD] Pd in video game Spore





Mark is now really high up in Sony's PS3 division.

On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <hans@eds.org> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore.  Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
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