Le 08/01/2013 12:50, Dario Pedrioli a écrit :
Hi all,
I'm trying to do a simple planar stereo vision installation (two camera that see a plane from a side) trying to reconstruct object position on the plane.
I need to undistort my camera input (wide angle lens) for later blob detection.
Has someone worked on undistort camera input or better on camera calibration in GEM?
ciao Dario
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Hello,
I think you could find something interesting in the Gem examples : GLSL/13.panoramique.pd This patch use GLSL shaders to revise the distorsion on several pictures. Hoping it helps. ++
Jack