Thanks Scott,
Heavy essentially generates C programs from interpreted Pd patches (but not exclusively). The compiler itself is not open-source but the output is and consists of an optimised low-level dsp library with an ISC licence and the generated code which is licensed for non-commercial usage, which would be similar to using JUCE.
There's no limit on how many patches you want to compile Scott.
Apologies Ivica, the heavy library is hosted here https://github.com/section6/heavylib/tree/master/src not on the enzienaudio github I think you found.
There's some more links here with example patches built using heavy: https://groups.google.com/forum/#!topic/heavy-rain/G7hQec3xq80
You're free to download OSX/Windows binaries for Unity, VST and Wwise, there's also javascript implementations and all the source code is available for each target.
It's mostly realised as a cloud service so best way to check it out is to create an (free) account and try compiling a patch, other than that there isn't as much to download per se.
Cheers, Joe
On 5 February 2016 at 07:59, Scott R. Looney scottrlooney@gmail.com wrote:
Joe White is on this list so he can tell you better than I, but i believe the license will not be open source for Heavy. it looks to be an online based service marketed towards game companies and app developers who want to get advanced audio DSP into games and plugins. that's at least what i saw demonstrated and have verified in brief conversations with Joe at GDC. i believe they offer a limited amount of PD patches to convert for free, but if you wanted to put say 20 PD patches in a shipping commercial game using a middleware plug-in spec like Audiokinetic's Wwise you'd be paying a license fee.
again these are my takeaways and Joe would certainly have a better idea than I what they are planning on doing with the tech. but as far as i can tell it does not look like it's open source.
best, scott
On Thu, Feb 4, 2016 at 7:13 PM, Ivica Ico Bukvic ico@vt.edu wrote:
How about Heavy? Its git has only readme.md.
On 2/4/2016 7:33 PM, Scott R. Looney wrote:
hey there, i followed the download links to Github where it looks like there is source. there's no indication of license for their source but it uses Juce which i think has a GPL option:
https://github.com/logsol/pd-pulp
hope this helps, scott
On Thu, Feb 4, 2016 at 4:25 PM, Ivica Ico Bukvic ico@vt.edu wrote:
Is this an open source project? There appears to be plenty of documentation on the site but no downloads available.
On 2/4/2016 4:23 PM, Joe White wrote:
Hi Matti,
We're working on Heavy https://enzienaudio.com which will translate Pd patches into VSTs https://enzienaudio.com/docs/vst2.html with a small amount of markup. Source code and compiled binaries for OSX and Win 32/64bit are provided.
Cheers, Joe
On 4 February 2016 at 20:27, Matti Viljamaa < mviljamaa@kapsi.fi mviljamaa@kapsi.fi> wrote:
I found some references of PdVST ( https://puredata.info/downloads/pdvst https://puredata.info/downloads/pdvst), but it seemed to be only for Windows and all the info seemed outdated.
Is there some active implementation for running Pd in DAWs?
-Matti
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